SOUND DESIGN REEL | GAME AUDIO


PROJECT BREAKDOWN



WORKS

VIDEO GAMES

CIUDADELA - SOUND DESIGN

Sound design, MUSIC AND IMPLEMENTATION - GMTK JAM 2024

SERVICES

Immersive Sound Design

In-Game Sound Effects: UI sounds, weapon sounds, creature vocals, environmental sounds (footsteps, weather), character abilities, interactive object sounds.Ambiences & Environments: Custom-designed background soundscapes for various settings (urban, natural, futuristic, fantastical).Film & Trailer Sound Effects: Explosions, impacts, atmospheric textures, foley effects, cinematic stingers, transitions.User Interface (UI) & User Experience (UX) Sounds: Intuitive and satisfying sounds for navigation, button presses, notifications, and interactive elements.

Audio Implementation

Middleware Implementation: Seamless integration using industry-standard tools like Wwise and FMOD, maximizing interactivity and efficiency.Audio Asset Management: Organizing and preparing audio files for optimal performance and easy access within your project.Dynamic Audio Systems: Setting up adaptive music, interactive sound effects (e.g., footstep systems, environmental triggers), and parameter-driven audio.

Original Music Score & Soundtrack

Video Game Soundtracks: Composing adaptive music, looping tracks, and scores that react to gameplay, characters, and environments.Film & Short Film Scoring: Crafting custom soundtracks that enhance dramatic impact, tension, or joy.

About me

Hi! I'm Ana, a 25-year-old sound designer based in Argentina. I have a deep passion for creating sounds and making music for video games and films. I like creating unique experiences with sound; this comes with recording ambiences, creating sounds from scratch, and capturing any sound around myself.

Main Skills:
- Unity, FMOD, WWISE, Unreal Engine
- Reaper, Pro Tools
- Sound Design, Ambience recording and Studio recording


MUSIC

Music Rescore